I had a near accident in the Spring of 2020 while I was out developing my crag. I already had a fixed my static line in the Welcome to Nightvale area. However, I wanted to start working on a 30m crack I had found that looked pretty great in a new Desert Bluffs area next door.
This story is part of a series on route development. Click this tag to see all
I was excited, it was my first time… hauling a dense and heavy pack containing a 36V hammer drill, two charge packs and hunks of metal. My first day out bolting was not quite a success but at least I accomplished bringing the heaviest pack yet up the loose dusty hill to the cliff. Luckily, I learned the hard way so you don’t have to.
This story is part of a series on route development. Click this tag to see all.
One of the things I realized from my first development project is how much repetitive work you have to do if you go back to the top and re-clean. I have to go all the way down the moderate routes again and brush all the holds. I’m sure y’all can remember topping out using sandy holds or trying to pull on even the best jug with dirt on it.
This story is part of a series on route development. Click this tag to see all.
I started with the basic tools and after blowing out a couple pairs of gloves, banging my knuckles, struggling to clean all different sizes and depths of cracks…. After 30-40 hrs of route development, I learned a few things and revamped my cleaning tools. I hope you can learn from my mistakes and give you an idea of what tools work well.
This story is the first a part of a series on Route Development. Click on this tag to see all.
Route/Rock/Crag/Cliff development, is the unsexy cousin of the super fly First Ascent everyone wants a part of. The first reaction people have with route development is whether it is top down (you clean first, spec out the route) or bottom up (true plunge into mungy reality). If you’ve ever climbed anything that was bolted on lead, you know which approach does better routes… I really liked this quote, “There are two kinds of route developers… One that bolts a couple routes and does it bottom up. Another who bolts a ton of routes and does it top down”. (queue the Mountain Project Flame Wars)